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Modjoy-Adaptive Support and Resistance Zones [BigBeluga]

Modjoy-Adaptive Support and Resistance Zones: Unlocking Profitable Trading with Smart Money Concepts

Modjoy-Adaptive Support and Resistance Zones: Unlocking Profitable Trading with Smart Money Concepts

As traders, we're constantly on the lookout for the best indicator 2024 to give us an edge in the markets. One such indicator that has gained popularity among traders is the Modjoy-Adaptive Support and Resistance Zones, exclusively developed by Modjoy. In this article, we'll delve into the world of smart money concepts and explore how this indicator can help you achieve profitable trading.

What are Adaptive Support and Resistance Zones?

Adaptive Support and Resistance Zones are areas in the market where the price has historically shown a tendency to reverse or consolidate. These zones are not fixed and instead, adapt to the changing market conditions, making them a valuable tool for traders. The Modjoy-Adaptive Support and Resistance Zones indicator uses advanced algorithms to identify these zones and provide traders with a clear visual representation of the market's key levels.

Smart Money Concepts: The Driving Force Behind Adaptive Zones

Smart money concepts refer to the trading strategies and techniques used by institutional traders and market makers. These concepts are based on the idea that large market players, such as hedge funds and banks, have a significant impact on the market's price action. By understanding these concepts, traders can gain valuable insights into the market's underlying dynamics and make more informed trading decisions. The Modjoy-Adaptive Support and Resistance Zones indicator incorporates these smart money concepts to provide traders with a deeper understanding of the market's key levels.

How to Use Modjoy-Adaptive Support and Resistance Zones for Profitable Trading

So, how can you use the Modjoy-Adaptive Support and Resistance Zones indicator to achieve profitable trading? Here are a few tips:

  • Identify Key Levels: Use the indicator to identify the market's key support and resistance zones. These zones can be used as targets for your trades or as areas to place stop-loss orders.
  • Confirm Trading Decisions: Use the indicator to confirm your trading decisions. If the price is approaching a key level, you can use the indicator to determine whether the level is likely to hold or break.
  • Adjust Your Strategy: Use the indicator to adjust your trading strategy. If the market's key levels are changing, you may need to adjust your stop-loss orders or take-profit targets.

Conclusion

In conclusion, the Modjoy-Adaptive Support and Resistance Zones indicator is a powerful tool for traders looking to achieve profitable trading. By incorporating smart money concepts and adapting to changing market conditions, this indicator provides traders with a unique perspective on the market's key levels. Whether you're a seasoned trader or just starting out, the Modjoy-Adaptive Support and Resistance Zones indicator is definitely worth considering as the best indicator 2024 for your trading strategy.

So, what are you waiting for? Start using the Modjoy-Adaptive Support and Resistance Zones indicator today and take your trading to the next level!


Exclusive Source Code: Modjoy-Adaptive Support and Resistance Zones [BigBeluga]

MODJOY-ADAPTIVE SUPPORT AND RESISTANCE ZONES [BIGBELUGA] SOURCE CODE
// This work is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International  

//@version=6
indicator("Modjoy-Adaptive Support and Resistance Zones [BigBeluga]", shorttitle="Adaptive S/R [BigBeluga]", overlay=true, max_lines_count=500, max_labels_count=200, max_boxes_count=200)

// INPUTS ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――{

var grpSwing = "Swing Detection"
pivotLen     = input.int(5,   "Pivot Length",      minval=2, maxval=50,   group=grpSwing, tooltip="The number of bars on each side of a high or low to confirm a pivot point.")
minStrength  = input.float(0.1, "Min ATR Strength", minval=0.0, maxval=5.0, step=0.05, group=grpSwing, tooltip="Minimum distance required between the pivot and its neighbors.")
maxAgeBars   = input.int(300, "Max Level Age (bars)", minval=20, maxval=2000, group=grpSwing, tooltip="Maximum bars a level exists before removal. Also used to calculate longevity scaling.")

var grpLevels = "Levels"
showSupport  = input.bool(true,  "Show Support Levels",    group=grpLevels)
showResist   = input.bool(true,  "Show Resistance Levels", group=grpLevels)
maxLevels    = input.int(5,      "Max Active Levels Each", minval=1, maxval=20, group=grpLevels)
mergeThresh  = input.float(0.5,  "Merge Threshold (ATR x)", minval=0.0, maxval=3.0, step=0.05, group=grpLevels)
showZones    = input.bool(true,  "Show Level Zones",       group=grpLevels)
zoneWidth    = input.float(0.25, "Zone Width (ATR x)",     minval=0.05, maxval=2.0, step=0.05, group=grpLevels)

var grpBreak = "Breakouts"
showBroken   = input.bool(true,  "Show Broken Levels",         group=grpBreak)
breakSens    = input.float(0.1,  "Break Sensitivity (ATR x)",  minval=0.0, maxval=2.0, step=0.05, group=grpBreak)
showBreakLbl = input.bool(true,  "Show Break Labels",          group=grpBreak)
maxBroken    = input.int(4,      "Max Broken Levels Shown",    minval=0, maxval=20, group=grpBreak)

var grpVis = "Visuals"
supColor     = input.color(color.new(#22bac5, 0),  "Support Color",         group=grpVis)
resColor     = input.color(color.new(#ff6f43, 0),  "Resistance Color",      group=grpVis)
brokenColor  = input.color(color.new(#94a3b8, 0),  "Broken Level Color",    group=grpVis)
lineWidth    = input.int(2, "Base Line Width",     minval=1, maxval=5,      group=grpVis, tooltip="Used when Longevity Scaling is OFF.")

//  NEW LONGEVITY INPUTS 
useDynamicWidth = input.bool(true, "Enable Longevity Width", group=grpVis, tooltip="When enabled, older levels become thicker over time.")
maxLineWidth    = input.int(7, "Max Longevity Width", minval=1, maxval=10, group=grpVis, tooltip="The maximum thickness an old level can reach.")

showDash     = input.bool(true, "Show Dashboard",   group=grpVis)
showPriceLbl = input.bool(true, "Show Price Labels on Active Levels", group=grpVis)

var grpDash = "Dashboard"
dashPos      = input.string("Bottom Right", "Dashboard Position", options=["Top Right","Bottom Right","Top Left","Bottom Left"], group=grpDash)

// }
// CALCULATIONS――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――{

type SRLevel
    float  price
    int    barStart
    int    levelType
    bool   active
    bool   broken
    int    breakBar
    bool   retested
    line   mainLine
    box    zoneBox
    label  breakLabel
    label  priceLabel

var array activeLevels = array.new()
var array brokenLevels = array.new()
var string         lastBreakDir = "—"
var int            lastBreakBar = na

atrVal  = ta.atr(14)
atrSafe = na(atrVal) or atrVal == 0 ? syminfo.mintick * 10 : atrVal

ph = ta.pivothigh(high, pivotLen, pivotLen)
pl = ta.pivotlow(low,   pivotLen, pivotLen)

f_isTooClose(_price, _type) =>
    bool tooClose = false
    int  sz = array.size(activeLevels)
    if sz > 0
        for i = 0 to sz - 1
            lvl = array.get(activeLevels, i)
            if lvl.levelType == _type and lvl.active
                if math.abs(lvl.price - _price) < mergeThresh * atrSafe
                    tooClose := true
                    break
    tooClose

f_addLevel(_price, _type, _barIdx) =>
    if not f_isTooClose(_price, _type)
        int sz  = array.size(activeLevels)
        int cnt = 0
        if sz > 0
            for i = 0 to sz - 1
                lvl = array.get(activeLevels, i)
                if lvl.levelType == _type and lvl.active
                    cnt += 1

        if cnt < maxLevels
            _baseColor = _type == 1 ? resColor : supColor
            _zoneTop   = _price + zoneWidth * atrSafe * 0.5
            _zoneBot   = _price - zoneWidth * atrSafe * 0.5

            newLine = line.new(
                 x1     = _barIdx,
                 y1     = _price,
                 x2     = _barIdx + 1,
                 y2     = _price,
                 extend = extend.right,
                 color  = color.new(_baseColor, 0),
                 width  = lineWidth,
                 style  = line.style_solid
             )

            newBox = showZones ? box.new(
                 left         = _barIdx,
                 top          = _zoneTop,
                 right        = _barIdx + 1,
                 bottom       = _zoneBot,
                 border_color = color.new(_baseColor, 90),
                 bgcolor      = color.new(_baseColor, 88),
                 extend       = extend.right
             ) : na

            newPriceLbl = showPriceLbl ? label.new(
                 x         = bar_index + 20,
                 y         = _price,
                 text      = str.tostring(_price, format.mintick),
                 style     = label.style_label_center,
                 textcolor = _baseColor,
                 color     = color.new(chart.bg_color, 0),
                 size      = size.small
             ) : na

            array.push(activeLevels, SRLevel.new(
                 price      = _price,
                 barStart   = _barIdx,
                 levelType  = _type,
                 active     = true,
                 broken     = false,
                 breakBar   = na,
                 retested   = false,
                 mainLine   = newLine,
                 zoneBox    = newBox,
                 breakLabel = na,
                 priceLabel = newPriceLbl
             ))

f_pivotStrong(_price, _type) =>
    bool strong = true
    if minStrength > 0
        if _type == 1
            nearHigh = math.max(high[pivotLen - 1], high[pivotLen + 1])
            if (_price - nearHigh) < minStrength * atrSafe
                strong := false
        else
            nearLow = math.min(low[pivotLen - 1], low[pivotLen + 1])
            if (nearLow - _price) < minStrength * atrSafe
                strong := false
    strong

// Prune old levels
int pruneSize = array.size(activeLevels)
if pruneSize > 0
    for i = pruneSize - 1 to 0
        if i < array.size(activeLevels)
            lvl = array.get(activeLevels, i)
            if lvl.active and (bar_index - lvl.barStart) > maxAgeBars
                line.delete(lvl.mainLine)
                if not na(lvl.zoneBox)
                    box.delete(lvl.zoneBox)
                if not na(lvl.priceLabel)
                    label.delete(lvl.priceLabel)
                array.remove(activeLevels, i)

// Add new pivots
if not na(ph) and showResist
    if f_pivotStrong(ph, 1)
        f_addLevel(ph, 1, bar_index - pivotLen)

if not na(pl) and showSupport
    if f_pivotStrong(pl, -1)
        f_addLevel(pl, -1, bar_index - pivotLen)

// Breakout logic
int activeSize = array.size(activeLevels)
if activeSize > 0
    for i = activeSize - 1 to 0
        if i >= array.size(activeLevels)
            continue
        lvl = array.get(activeLevels, i)
        if not lvl.active
            continue

        breakBuffer = breakSens * atrSafe

        if lvl.levelType == 1 and close > lvl.price + breakBuffer
            lvl.active   := false
            lvl.broken   := true
            lvl.breakBar := bar_index
            lastBreakDir := "Bullish"
            lastBreakBar := bar_index

            if not na(lvl.priceLabel)
                label.delete(lvl.priceLabel)
                lvl.priceLabel := na

            line.set_color(lvl.mainLine,  color.new(brokenColor, 0))
            line.set_style(lvl.mainLine,  line.style_dotted)
            line.set_width(lvl.mainLine,  1)
            line.set_extend(lvl.mainLine, extend.none)
            line.set_x2(lvl.mainLine,     bar_index)

            if not na(lvl.zoneBox)
                box.set_bgcolor(lvl.zoneBox,       color.new(brokenColor, 93))
                box.set_border_color(lvl.zoneBox,  color.new(brokenColor, 100))
                box.set_extend(lvl.zoneBox,        extend.none)
                box.set_right(lvl.zoneBox,         bar_index)
                mid = math.avg(lvl.zoneBox.get_top(), lvl.zoneBox.get_bottom())
                lvl.zoneBox.set_top(mid + breakBuffer)
                lvl.zoneBox.set_bottom(mid - breakBuffer)
                
            if showBreakLbl
                lvl.breakLabel := label.new(
                     x         = bar_index,
                     y         = lvl.price,
                     text      = "< Break",
                     style     = label.style_label_left,
                     textcolor = supColor,
                     color     = color.new(#22c55e, 100),
                     size      = size.small
                 )

            if showBroken
                array.push(brokenLevels, lvl)
                if array.size(brokenLevels) > maxBroken and array.size(brokenLevels) > 0
                    old = array.shift(brokenLevels)
                    if not na(old.mainLine)
                        line.delete(old.mainLine)
                    if not na(old.zoneBox)
                        box.delete(old.zoneBox)
                    if not na(old.breakLabel)
                        label.delete(old.breakLabel)
            else
                line.delete(lvl.mainLine)
                
                if not na(lvl.zoneBox)
                    box.delete(lvl.zoneBox)

            array.remove(activeLevels, i)

        else if lvl.levelType == -1 and close < lvl.price - breakBuffer
            lvl.active   := false
            lvl.broken   := true
            lvl.breakBar := bar_index
            lastBreakDir := "Bearish"
            lastBreakBar := bar_index

            if not na(lvl.priceLabel)
                label.delete(lvl.priceLabel)
                lvl.priceLabel := na

            line.set_color(lvl.mainLine,  color.new(brokenColor, 0))
            line.set_style(lvl.mainLine,  line.style_dotted)
            line.set_width(lvl.mainLine,  1)
            line.set_extend(lvl.mainLine, extend.none)
            line.set_x2(lvl.mainLine,     bar_index)

            if not na(lvl.zoneBox)
                box.set_bgcolor(lvl.zoneBox,       color.new(brokenColor, 93))
                box.set_border_color(lvl.zoneBox,  color.new(brokenColor, 100))
                box.set_extend(lvl.zoneBox,        extend.none)
                box.set_right(lvl.zoneBox,         bar_index)
                mid = math.avg(lvl.zoneBox.get_top(), lvl.zoneBox.get_bottom())
                lvl.zoneBox.set_top(mid + breakBuffer)
                lvl.zoneBox.set_bottom(mid - breakBuffer)
                
            if showBreakLbl
                lvl.breakLabel := label.new(
                     x         = bar_index,
                     y         = lvl.price,
                     text      = "< Break",
                     style     = label.style_label_left,
                     textcolor = resColor,
                     color     = color.new(#ef4444, 100),
                     size      = size.small
                 )

            if showBroken
                array.push(brokenLevels, lvl)
                if array.size(brokenLevels) > maxBroken and array.size(brokenLevels) > 0
                    old = array.shift(brokenLevels)
                    if not na(old.mainLine)
                        line.delete(old.mainLine)
                    if not na(old.zoneBox)
                        box.delete(old.zoneBox)
                    if not na(old.breakLabel)
                        label.delete(old.breakLabel)
            else
                line.delete(lvl.mainLine)
                if not na(lvl.zoneBox)
                    box.delete(lvl.zoneBox)

            array.remove(activeLevels, i)

// }
// PLOT ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――{

// Extend visuals on active levels
int extSize = array.size(activeLevels)
if extSize > 0
    for i = 0 to extSize - 1
        lvl = array.get(activeLevels, i)
        if lvl.active
            //  DYNAMIC LONGEVITY WIDTH CALCULATION 
            if useDynamicWidth
                age = bar_index - lvl.barStart
                // Scale width from 1 to maxLineWidth based on maxAgeBars
                calcWidth = math.min(maxLineWidth, 1 + math.floor((age / maxAgeBars) * (maxLineWidth - 1)))
                line.set_width(lvl.mainLine, int(calcWidth))
            else
                line.set_width(lvl.mainLine, lineWidth)

            line.set_x2(lvl.mainLine, bar_index + 1)
            if not na(lvl.zoneBox)
                box.set_right(lvl.zoneBox, bar_index + 1)
            if showPriceLbl and not na(lvl.priceLabel)
                label.set_x(lvl.priceLabel, bar_index + 10)

var float nearestSup = na
var float nearestRes = na

nearestSup := na
nearestRes := na

// Dashboard scanning
int dashScanSize = array.size(activeLevels)
if dashScanSize > 0
    for i = 0 to dashScanSize - 1
        lvl = array.get(activeLevels, i)
        if not lvl.active
            continue
        if lvl.levelType == -1 and lvl.price < close
            if na(nearestSup) or lvl.price > nearestSup
                nearestSup := lvl.price
        if lvl.levelType == 1 and lvl.price > close
            if na(nearestRes) or lvl.price < nearestRes
                nearestRes := lvl.price

// Draw Dashboard
var table dashTable = na

if showDash
    tablePos = switch dashPos
        "Top Right"    => position.top_right
        "Bottom Right" => position.bottom_right
        "Top Left"     => position.top_left
        "Bottom Left"  => position.bottom_left
        => position.bottom_right

    if barstate.isfirst
        dashTable := table.new(
             position     = tablePos,
             columns      = 2,
             rows         = 5,
             bgcolor      = color.new(#0d1117, 5),
             border_color = color.new(#30363d, 40),
             border_width = 1,
             frame_color  = color.new(#30363d, 20),
             frame_width  = 1
         )

    if barstate.islast and not na(dashTable)
        table.cell(dashTable, 0, 0, "S/R Dashboard", text_color=color.new(#f0f6fc, 0), text_size=size.normal, bgcolor=color.new(#161b22, 0), text_halign=text.align_center)
        table.merge_cells(dashTable, 0, 0, 1, 0)

        table.cell(dashTable, 0, 1, "Resistance", text_color=color.new(#8b949e, 0), text_size=size.normal, bgcolor=color.new(#0d1117, 10), text_halign=text.align_left)
        table.cell(dashTable, 1, 1,
             na(nearestRes) ? "—" : str.tostring(nearestRes, format.mintick),
             text_color  = na(nearestRes) ? color.new(#484f58, 0) : resColor,
             text_size   = size.normal,
             bgcolor     = color.new(#0d1117, 10),
             text_halign = text.align_right
         )

        table.cell(dashTable, 0, 2, "Support", text_color=color.new(#8b949e, 0), text_size=size.normal, bgcolor=color.new(#0d1117, 10), text_halign=text.align_left)
        table.cell(dashTable, 1, 2,
             na(nearestSup) ? "—" : str.tostring(nearestSup, format.mintick),
             text_color  = na(nearestSup) ? color.new(#484f58, 0) : supColor,
             text_size   = size.normal,
             bgcolor     = color.new(#0d1117, 10),
             text_halign = text.align_right
         )

        table.cell(dashTable, 0, 3, "Last Break", text_color=color.new(#8b949e, 0), text_size=size.normal, bgcolor=color.new(#0d1117, 10), text_halign=text.align_left)
        breakDirColor = lastBreakDir == "Bullish" ? supColor : lastBreakDir == "Bearish" ? resColor : color.new(#484f58, 0)
        table.cell(dashTable, 1, 3, lastBreakDir, text_color=breakDirColor, text_size=size.normal, bgcolor=color.new(#0d1117, 10), text_halign=text.align_right)

        activeCnt = array.size(activeLevels)
        table.cell(dashTable, 0, 4, "Active Levels", text_color=color.new(#8b949e, 0), text_size=size.normal, bgcolor=color.new(#0d1117, 10), text_halign=text.align_left)
        table.cell(dashTable, 1, 4, str.tostring(activeCnt), text_color=color.new(#f0f6fc, 0), text_size=size.normal, bgcolor=color.new(#0d1117, 10), text_halign=text.align_right)

// }